13km adventure (run or walk)
START TIMES:
13km Adventure Run : 9.40am (Wave A)
13km Adventure Walk : 10.00am
WAVE STARTS: Wave starts are in place to reduce congestion on the trails as the course narrows very quickly to single file swing bridges.
You will be asked to select your estimated finish time when you register and you will then be assigned a start wave.
Your start wave letter (e.g. Wave A) will be printed on your race number and you will be called to the start line in waves. You must start in your allocated wave.
Wave start times will be provided in the Event Information Email prior to race day.
START LOCATION: Dickey Flat Adventure Camp
DISTANCE: 13.4km VERTICAL METERS: 394m ELEVATION PROFILE: Click here to view
COMPULSORY EQUIPMENT: Headtorch / Torch (for tunnels)
TOUGHNESS FACTOR: 6/10
AID STATIONS: Please remember your own cup/bottle/hydration pack as there will be no disposable cups provided at drink stations
4km (with PURE electrolyte, water, chips, biscuits & lollies)
9.2km (with PURE electrolyte, water, chips, biscuits & lollies)
Participant Briefing: Click here to view
Course Description: This course has it all - native bush; gorge and valley views; swing-bridges, tunnels and relics. Contain your excitement on the start line - there are plenty of opportunities to open up along this course. Shortly after leaving the start line you reach two awesome swing-bridges: these are load-limited and WALKING ONLY, please, so a good chance to ease into your day while taking in your beautiful surroundings.
Your route takes in two amazing mining tunnels – don’t forget your headtorch for these! As you emerge from the Windows Walk tunnel you will reach the first aid station, and from here you head into the heart of the Karangahake Gorge for some breathtaking views.
Next is the train tunnel, exclusively for our 13km Adventure course. It is well lit, even underfoot and over 1km long! You will then make your way back to the Gorge before heading up the delightful little Scotsman Gully, this is where your climbing starts for the day. After the next drink station you’ll head up to the famous Dubbo 96 Track which delivers a technical descent before you speed home on the riverside trails towards the finish line.
$1 for every 13km Adventure Run/Walk entrant will go towards tree planting on the Hauraki Rail Trail
Road/Trail used: Crown Track, Crown Tramway Track, Waitewheta Pipeline Track, Historic Walkway (incl tunnel), Scotsmans Gully Track, Number 7 Level Track & Dubbo 96 Track